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Distributed Consciousness (2023)

Working with artist Memo Akten to pre-visualize installations, I focused on 3D visualization and design, modeling assets within Blender and assembling them in Unreal Engine. 

The first of the projects was later exhibited at ACMI, Melbourne; more information can be found here. I specifically worked with UV mapping, lighting, and creating a system in Unreal Engine to easily change screen colors and videos, as well as adjust render settings such that it looked photorealistic. 

I also implemented a "smart" experience so that the user could either move around the space within Unreal's default window, or, if a Oculus Quest headset was detected, the "play" would switch to the headset - with full controller teleportation and other joystick movement integrated.

Above: In-game view with Oculus Quest

Below: Snapshot of the Unreal Engine map

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Final installation view, ACMI, Melbourne (2023). Photo by Phoebe Powell

The second project similarly visualizes an installation space, for the Qualcomm Institute Gallery at the University of California, San Diego

I modeled the room, screens and textured everything within the scene.

Motion Graphics for Special Affects Films

I created the 3D models, lighting, and animation for this scene - to be used in a short film by Special Affects Films. I designed the logo in Illustrator and brought it to Blender for modeling and lighting. Edited in Premiere, the background was imported to Blender as a plane, with the entire animation rendered with Cycles.

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Spaceship - Blender + Unreal Engine

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This project is an immersive experience that is intended to be experienced in VR. It takes place on a spaceship, and has basic interactive elements.  I began by modeling everything in Blender, adding materials and textures, then brought the parts into Unreal for final texturing, lighting, shading and interactive elements & gameplay features.

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