Kathryn Handen-Llopis
Distributed Consciousness (2023)
Working with artist Memo Akten to pre-visualize installations, I focused on 3D visualization and design, modeling assets within Blender and assembling them in Unreal Engine.
The first of the projects was later exhibited at ACMI, Melbourne; more information can be found here. I specifically worked with UV mapping, lighting, and creating a system in Unreal Engine to easily change screen colors and videos, as well as adjust render settings such that it looked photorealistic.
I also implemented a "smart" experience so that the user could either move around the space within Unreal's default window, or, if a Oculus Quest headset was detected, the "play" would switch to the headset - with full controller teleportation and other joystick movement integrated.
Above: In-game view with Oculus Quest
Below: Snapshot of the Unreal Engine map
Final installation view, ACMI, Melbourne (2023). Photo by Phoebe Powell
The second project similarly visualizes an installation space, for the Qualcomm Institute Gallery at the University of California, San Diego
I modeled the room, screens and textured everything within the scene.